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"""This module provides regular mesh item class.
"""
__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "17/07/2018"
import logging
import numpy
from ... import _glutils as glu
from ..scene import primitives, utils, function
from ..scene.transform import Rotate
from .core import DataItem3D, ItemChangedType
from .mixins import ColormapMixIn
from ._pick import PickingResult
from silx._utils import NP_OPTIONAL_COPY
_logger = logging.getLogger(__name__)
class _MeshBase(DataItem3D):
"""Base class for :class:`Mesh' and :class:`ColormapMesh`.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
DataItem3D.__init__(self, parent=parent)
self._mesh = None
def _setMesh(self, mesh):
"""Set mesh primitive
:param Union[None,Geometry] mesh: The scene primitive
"""
self._getScenePrimitive().children = [] # Remove any previous mesh
self._mesh = mesh
if self._mesh is not None:
self._getScenePrimitive().children.append(self._mesh)
self._updated(ItemChangedType.DATA)
def _getMesh(self):
"""Returns the underlying Mesh scene primitive"""
return self._mesh
def getPositionData(self, copy=True):
"""Get the mesh vertex positions.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The (x, y, z) positions as a (N, 3) array
:rtype: numpy.ndarray
"""
if self._getMesh() is None:
return numpy.empty((0, 3), dtype=numpy.float32)
else:
return self._getMesh().getAttribute("position", copy=copy)
def getNormalData(self, copy=True):
"""Get the mesh vertex normals.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The normals as a (N, 3) array, a single normal or None
:rtype: Union[numpy.ndarray,None]
"""
if self._getMesh() is None:
return None
else:
return self._getMesh().getAttribute("normal", copy=copy)
def getIndices(self, copy=True):
"""Get the vertex indices.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The vertex indices as an array or None.
:rtype: Union[numpy.ndarray,None]
"""
if self._getMesh() is None:
return None
else:
return self._getMesh().getIndices(copy=copy)
def getDrawMode(self):
"""Get mesh rendering mode.
:return: The drawing mode of this primitive
:rtype: str
"""
return self._getMesh().drawMode
def _pickFull(self, context):
"""Perform precise picking in this item at given widget position.
:param PickContext context: Current picking context
:return: Object holding the results or None
:rtype: Union[None,PickingResult]
"""
rayObject = context.getPickingSegment(frame=self._getScenePrimitive())
if rayObject is None: # No picking outside viewport
return None
rayObject = rayObject[:, :3]
positions = self.getPositionData(copy=False)
if positions.size == 0:
return None
mode = self.getDrawMode()
vertexIndices = self.getIndices(copy=False)
if vertexIndices is not None: # Expand indices
positions = utils.unindexArrays(mode, vertexIndices, positions)[0]
triangles = positions.reshape(-1, 3, 3)
else:
if mode == "triangles":
triangles = positions.reshape(-1, 3, 3)
elif mode == "triangle_strip":
# Expand strip
triangles = numpy.empty(
(len(positions) - 2, 3, 3), dtype=positions.dtype
)
triangles[:, 0] = positions[:-2]
triangles[:, 1] = positions[1:-1]
triangles[:, 2] = positions[2:]
elif mode == "fan":
# Expand fan
triangles = numpy.empty(
(len(positions) - 2, 3, 3), dtype=positions.dtype
)
triangles[:, 0] = positions[0]
triangles[:, 1] = positions[1:-1]
triangles[:, 2] = positions[2:]
else:
_logger.warning("Unsupported draw mode: %s" % mode)
return None
trianglesIndices, t, barycentric = glu.segmentTrianglesIntersection(
rayObject, triangles
)
if len(trianglesIndices) == 0:
return None
points = t.reshape(-1, 1) * (rayObject[1] - rayObject[0]) + rayObject[0]
# Get vertex index from triangle index and closest point in triangle
closest = numpy.argmax(barycentric, axis=1)
if mode == "triangles":
indices = trianglesIndices * 3 + closest
elif mode == "triangle_strip":
indices = trianglesIndices + closest
elif mode == "fan":
indices = trianglesIndices + closest # For corners 1 and 2
indices[closest == 0] = 0 # For first corner (common)
if vertexIndices is not None:
# Convert from indices in expanded triangles to input vertices
indices = vertexIndices[indices]
return PickingResult(
self, positions=points, indices=indices, fetchdata=self.getPositionData
)
[docs]
class Mesh(_MeshBase):
"""Description of mesh.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
_MeshBase.__init__(self, parent=parent)
[docs]
def setData(
self, position, color, normal=None, mode="triangles", indices=None, copy=True
):
"""Set mesh geometry data.
Supported drawing modes are: 'triangles', 'triangle_strip', 'fan'
:param numpy.ndarray position:
Position (x, y, z) of each vertex as a (N, 3) array
:param numpy.ndarray color: Colors for each point or a single color
:param Union[numpy.ndarray,None] normal: Normals for each point or None (default)
:param str mode: The drawing mode.
:param Union[List[int],None] indices:
Array of vertex indices or None to use arrays directly.
:param bool copy: True (default) to copy the data,
False to use as is (do not modify!).
"""
assert mode in ("triangles", "triangle_strip", "fan")
if position is None or len(position) == 0:
mesh = None
else:
mesh = primitives.Mesh3D(
position, color, normal, mode=mode, indices=indices, copy=copy
)
self._setMesh(mesh)
[docs]
def getData(self, copy=True):
"""Get the mesh geometry.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The positions, colors, normals and mode
:rtype: tuple of numpy.ndarray
"""
return (
self.getPositionData(copy=copy),
self.getColorData(copy=copy),
self.getNormalData(copy=copy),
self.getDrawMode(),
)
[docs]
def getColorData(self, copy=True):
"""Get the mesh vertex colors.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The RGBA colors as a (N, 4) array or a single color
:rtype: numpy.ndarray
"""
if self._getMesh() is None:
return numpy.empty((0, 4), dtype=numpy.float32)
else:
return self._getMesh().getAttribute("color", copy=copy)
class ColormapMesh(_MeshBase, ColormapMixIn):
"""Description of mesh which color is defined by scalar and a colormap.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
_MeshBase.__init__(self, parent=parent)
ColormapMixIn.__init__(self, function.Colormap())
def setData(
self, position, value, normal=None, mode="triangles", indices=None, copy=True
):
"""Set mesh geometry data.
Supported drawing modes are: 'triangles', 'triangle_strip', 'fan'
:param numpy.ndarray position:
Position (x, y, z) of each vertex as a (N, 3) array
:param numpy.ndarray value: Data value for each vertex.
:param Union[numpy.ndarray,None] normal: Normals for each point or None (default)
:param str mode: The drawing mode.
:param Union[List[int],None] indices:
Array of vertex indices or None to use arrays directly.
:param bool copy: True (default) to copy the data,
False to use as is (do not modify!).
"""
assert mode in ("triangles", "triangle_strip", "fan")
if position is None or len(position) == 0:
mesh = None
else:
mesh = primitives.ColormapMesh3D(
position=position,
value=numpy.asarray(value).reshape(
-1, 1
), # Make it a 2D array
colormap=self._getSceneColormap(),
normal=normal,
mode=mode,
indices=indices,
copy=copy,
)
self._setMesh(mesh)
self._setColormappedData(self.getValueData(copy=False), copy=False)
def getData(self, copy=True):
"""Get the mesh geometry.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: The positions, values, normals and mode
:rtype: tuple of numpy.ndarray
"""
return (
self.getPositionData(copy=copy),
self.getValueData(copy=copy),
self.getNormalData(copy=copy),
self.getDrawMode(),
)
def getValueData(self, copy=True):
"""Get the mesh vertex values.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: Array of data values
:rtype: numpy.ndarray
"""
if self._getMesh() is None:
return numpy.empty((0,), dtype=numpy.float32)
else:
return self._getMesh().getAttribute("value", copy=copy)
class _CylindricalVolume(DataItem3D):
"""Class that represents a volume with a rotational symmetry along z
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
DataItem3D.__init__(self, parent=parent)
self._mesh = None
self._nbFaces = 0
def getPosition(self, copy=True):
"""Get primitive positions.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: Position of the primitives as a (N, 3) array.
:rtype: numpy.ndarray
"""
raise NotImplementedError("Must be implemented in subclass")
def _setData(self, position, radius, height, angles, color, flatFaces, rotation):
"""Set volume geometry data.
:param numpy.ndarray position:
Center position (x, y, z) of each volume as (N, 3) array.
:param float radius: External radius ot the volume.
:param float height: Height of the volume(s).
:param numpy.ndarray angles: Angles of the edges.
:param numpy.array color: RGB color of the volume(s).
:param bool flatFaces:
If the volume as flat faces or not. Used for normals calculation.
"""
self._getScenePrimitive().children = [] # Remove any previous mesh
if position is None or len(position) == 0:
self._mesh = None
self._nbFaces = 0
else:
self._nbFaces = len(angles) - 1
volume = numpy.empty(shape=(len(angles) - 1, 12, 3), dtype=numpy.float32)
normal = numpy.empty(shape=(len(angles) - 1, 12, 3), dtype=numpy.float32)
for i in range(0, len(angles) - 1):
# c6
# /\
# / \
# / \
# c4|------|c5
# | \ |
# | \ |
# | \ |
# | \ |
# c2|------|c3
# \ /
# \ /
# \/
# c1
c1 = numpy.array([0, 0, -height / 2])
c1 = rotation.transformPoint(c1)
c2 = numpy.array(
[
radius * numpy.cos(angles[i]),
radius * numpy.sin(angles[i]),
-height / 2,
]
)
c2 = rotation.transformPoint(c2)
c3 = numpy.array(
[
radius * numpy.cos(angles[i + 1]),
radius * numpy.sin(angles[i + 1]),
-height / 2,
]
)
c3 = rotation.transformPoint(c3)
c4 = numpy.array(
[
radius * numpy.cos(angles[i]),
radius * numpy.sin(angles[i]),
height / 2,
]
)
c4 = rotation.transformPoint(c4)
c5 = numpy.array(
[
radius * numpy.cos(angles[i + 1]),
radius * numpy.sin(angles[i + 1]),
height / 2,
]
)
c5 = rotation.transformPoint(c5)
c6 = numpy.array([0, 0, height / 2])
c6 = rotation.transformPoint(c6)
volume[i] = numpy.array(
[c1, c3, c2, c2, c3, c4, c3, c5, c4, c4, c5, c6]
)
if flatFaces:
normal[i] = numpy.array(
[
numpy.cross(c3 - c1, c2 - c1), # c1
numpy.cross(c2 - c3, c1 - c3), # c3
numpy.cross(c1 - c2, c3 - c2), # c2
numpy.cross(c3 - c2, c4 - c2), # c2
numpy.cross(c4 - c3, c2 - c3), # c3
numpy.cross(c2 - c4, c3 - c4), # c4
numpy.cross(c5 - c3, c4 - c3), # c3
numpy.cross(c4 - c5, c3 - c5), # c5
numpy.cross(c3 - c4, c5 - c4), # c4
numpy.cross(c5 - c4, c6 - c4), # c4
numpy.cross(c6 - c5, c5 - c5), # c5
numpy.cross(c4 - c6, c5 - c6),
]
) # c6
else:
normal[i] = numpy.array(
[
numpy.cross(c3 - c1, c2 - c1),
numpy.cross(c2 - c3, c1 - c3),
numpy.cross(c1 - c2, c3 - c2),
c2 - c1,
c3 - c1,
c4 - c6, # c2 c2 c4
c3 - c1,
c5 - c6,
c4 - c6, # c3 c5 c4
numpy.cross(c5 - c4, c6 - c4),
numpy.cross(c6 - c5, c5 - c5),
numpy.cross(c4 - c6, c5 - c6),
]
)
# Multiplication according to the number of positions
vertices = numpy.tile(volume.reshape(-1, 3), (len(position), 1)).reshape(
(-1, 3)
)
normals = numpy.tile(normal.reshape(-1, 3), (len(position), 1)).reshape(
(-1, 3)
)
# Translations
numpy.add(
vertices,
numpy.tile(position, (1, (len(angles) - 1) * 12)).reshape((-1, 3)),
out=vertices,
)
# Colors
if numpy.ndim(color) == 2:
color = numpy.tile(color, (1, 12 * (len(angles) - 1))).reshape(-1, 3)
self._mesh = primitives.Mesh3D(
vertices, color, normals, mode="triangles", copy=False
)
self._getScenePrimitive().children.append(self._mesh)
self._updated(ItemChangedType.DATA)
def _pickFull(self, context):
"""Perform precise picking in this item at given widget position.
:param PickContext context: Current picking context
:return: Object holding the results or None
:rtype: Union[None,PickingResult]
"""
if self._mesh is None or self._nbFaces == 0:
return None
rayObject = context.getPickingSegment(frame=self._getScenePrimitive())
if rayObject is None: # No picking outside viewport
return None
rayObject = rayObject[:, :3]
positions = self._mesh.getAttribute("position", copy=False)
triangles = positions.reshape(-1, 3, 3) # 'triangle' draw mode
trianglesIndices, t = glu.segmentTrianglesIntersection(rayObject, triangles)[:2]
if len(trianglesIndices) == 0:
return None
# Get object index from triangle index
indices = trianglesIndices // (4 * self._nbFaces)
# Select closest intersection point for each primitive
indices, firstIndices = numpy.unique(indices, return_index=True)
t = t[firstIndices]
# Resort along t as result of numpy.unique is not sorted by t
sortedIndices = numpy.argsort(t)
t = t[sortedIndices]
indices = indices[sortedIndices]
points = t.reshape(-1, 1) * (rayObject[1] - rayObject[0]) + rayObject[0]
return PickingResult(
self, positions=points, indices=indices, fetchdata=self.getPosition
)
class Box(_CylindricalVolume):
"""Description of a box.
Can be used to draw one box or many similar boxes.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
super(Box, self).__init__(parent)
self.position = None
self.size = None
self.color = None
self.rotation = None
self.setData()
def setData(
self,
size=(1, 1, 1),
color=(1, 1, 1),
position=(0, 0, 0),
rotation=(0, (0, 0, 0)),
):
"""
Set Box geometry data.
:param numpy.array size: Size (dx, dy, dz) of the box(es).
:param numpy.array color: RGB color of the box(es).
:param numpy.ndarray position:
Center position (x, y, z) of each box as a (N, 3) array.
:param tuple(float, array) rotation:
Angle (in degrees) and axis of rotation.
If (0, (0, 0, 0)) (default), the hexagonal faces are on
xy plane and a side face is aligned with x axis.
"""
self.position = numpy.atleast_2d(numpy.array(position, copy=True))
self.size = numpy.array(size, copy=True)
self.color = numpy.array(color, copy=True)
self.rotation = Rotate(
rotation[0], rotation[1][0], rotation[1][1], rotation[1][2]
)
assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position)
diagonal = numpy.sqrt(self.size[0] ** 2 + self.size[1] ** 2)
alpha = 2 * numpy.arcsin(self.size[1] / diagonal)
beta = 2 * numpy.arcsin(self.size[0] / diagonal)
angles = numpy.array(
[0, alpha, alpha + beta, alpha + beta + alpha, 2 * numpy.pi]
)
numpy.subtract(angles, 0.5 * alpha, out=angles)
self._setData(
self.position,
numpy.sqrt(self.size[0] ** 2 + self.size[1] ** 2) / 2,
self.size[2],
angles,
self.color,
True,
self.rotation,
)
def getPosition(self, copy=True):
"""Get box(es) position(s).
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: Position of the box(es) as a (N, 3) array.
:rtype: numpy.ndarray
"""
return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY)
def getSize(self):
"""Get box(es) size.
:return: Size (dx, dy, dz) of the box(es).
:rtype: numpy.ndarray
"""
return numpy.array(self.size, copy=True)
def getColor(self, copy=True):
"""Get box(es) color.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: RGB color of the box(es).
:rtype: numpy.ndarray
"""
return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY)
class Cylinder(_CylindricalVolume):
"""Description of a cylinder.
Can be used to draw one cylinder or many similar cylinders.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
super(Cylinder, self).__init__(parent)
self.position = None
self.radius = None
self.height = None
self.color = None
self.nbFaces = 0
self.rotation = None
self.setData()
def setData(
self,
radius=1,
height=1,
color=(1, 1, 1),
nbFaces=20,
position=(0, 0, 0),
rotation=(0, (0, 0, 0)),
):
"""
Set the cylinder geometry data
:param float radius: Radius of the cylinder(s).
:param float height: Height of the cylinder(s).
:param numpy.array color: RGB color of the cylinder(s).
:param int nbFaces:
Number of faces for cylinder approximation (default 20).
:param numpy.ndarray position:
Center position (x, y, z) of each cylinder as a (N, 3) array.
:param tuple(float, array) rotation:
Angle (in degrees) and axis of rotation.
If (0, (0, 0, 0)) (default), the hexagonal faces are on
xy plane and a side face is aligned with x axis.
"""
self.position = numpy.atleast_2d(numpy.array(position, copy=True))
self.radius = float(radius)
self.height = float(height)
self.color = numpy.array(color, copy=True)
self.nbFaces = int(nbFaces)
self.rotation = Rotate(
rotation[0], rotation[1][0], rotation[1][1], rotation[1][2]
)
assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position)
angles = numpy.linspace(0, 2 * numpy.pi, self.nbFaces + 1)
self._setData(
self.position,
self.radius,
self.height,
angles,
self.color,
False,
self.rotation,
)
def getPosition(self, copy=True):
"""Get cylinder(s) position(s).
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: Position(s) of the cylinder(s) as a (N, 3) array.
:rtype: numpy.ndarray
"""
return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY)
def getRadius(self):
"""Get cylinder(s) radius.
:return: Radius of the cylinder(s).
:rtype: float
"""
return self.radius
def getHeight(self):
"""Get cylinder(s) height.
:return: Height of the cylinder(s).
:rtype: float
"""
return self.height
def getColor(self, copy=True):
"""Get cylinder(s) color.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: RGB color of the cylinder(s).
:rtype: numpy.ndarray
"""
return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY)
class Hexagon(_CylindricalVolume):
"""Description of a uniform hexagonal prism.
Can be used to draw one hexagonal prim or many similar hexagonal
prisms.
:param parent: The View widget this item belongs to.
"""
def __init__(self, parent=None):
super(Hexagon, self).__init__(parent)
self.position = None
self.radius = 0
self.height = 0
self.color = None
self.rotation = None
self.setData()
def setData(
self,
radius=1,
height=1,
color=(1, 1, 1),
position=(0, 0, 0),
rotation=(0, (0, 0, 0)),
):
"""
Set the uniform hexagonal prism geometry data
:param float radius: External radius of the hexagonal prism
:param float height: Height of the hexagonal prism
:param numpy.array color: RGB color of the prism(s)
:param numpy.ndarray position:
Center position (x, y, z) of each prism as a (N, 3) array
:param tuple(float, array) rotation:
Angle (in degrees) and axis of rotation.
If (0, (0, 0, 0)) (default), the hexagonal faces are on
xy plane and a side face is aligned with x axis.
"""
self.position = numpy.atleast_2d(numpy.array(position, copy=True))
self.radius = float(radius)
self.height = float(height)
self.color = numpy.array(color, copy=True)
self.rotation = Rotate(
rotation[0], rotation[1][0], rotation[1][1], rotation[1][2]
)
assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position)
angles = numpy.linspace(0, 2 * numpy.pi, 7)
self._setData(
self.position,
self.radius,
self.height,
angles,
self.color,
True,
self.rotation,
)
def getPosition(self, copy=True):
"""Get hexagonal prim(s) position(s).
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: Position(s) of hexagonal prism(s) as a (N, 3) array.
:rtype: numpy.ndarray
"""
return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY)
def getRadius(self):
"""Get hexagonal prism(s) radius.
:return: Radius of hexagon(s).
:rtype: float
"""
return self.radius
def getHeight(self):
"""Get hexagonal prism(s) height.
:return: Height of hexagonal prism(s).
:rtype: float
"""
return self.height
def getColor(self, copy=True):
"""Get hexagonal prism(s) color.
:param bool copy:
True (default) to get a copy,
False to get internal representation (do not modify!).
:return: RGB color of the hexagonal prism(s).
:rtype: numpy.ndarray
"""
return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY)