Source code for silx.gui.plot3d.scene.interaction

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"""This module provides interaction to plug on the scene graph."""

__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "25/07/2016"

import logging
import numpy

from silx.gui import qt
from silx.gui.plot.Interaction import (
    StateMachine,
    State,
    LEFT_BTN,
    RIGHT_BTN,
)  # , MIDDLE_BTN

from . import transform


_logger = logging.getLogger(__name__)


[docs] class ClickOrDrag(StateMachine): """Click or drag interaction for a given button.""" # TODO: merge this class with silx.gui.plot.Interaction.ClickOrDrag DRAG_THRESHOLD_SQUARE_DIST = 5**2
[docs] class Idle(State): def onPress(self, x, y, btn): if btn == self.machine.button: self.goto("clickOrDrag", x, y) return True
[docs] class ClickOrDrag(State):
[docs] def enterState(self, x, y): self.initPos = x, y
def onMove(self, x, y): dx = (x - self.initPos[0]) ** 2 dy = (y - self.initPos[1]) ** 2 if (dx**2 + dy**2) >= self.machine.DRAG_THRESHOLD_SQUARE_DIST: self.goto("drag", self.initPos, (x, y)) def onRelease(self, x, y, btn): if btn == self.machine.button: self.machine.click(x, y) self.goto("idle")
[docs] class Drag(State):
[docs] def enterState(self, initPos, curPos): self.initPos = initPos self.machine.beginDrag(*initPos) self.machine.drag(*curPos)
def onMove(self, x, y): self.machine.drag(x, y) def onRelease(self, x, y, btn): if btn == self.machine.button: self.machine.endDrag(self.initPos, (x, y)) self.goto("idle")
def __init__(self, button=LEFT_BTN): self.button = button states = { "idle": ClickOrDrag.Idle, "clickOrDrag": ClickOrDrag.ClickOrDrag, "drag": ClickOrDrag.Drag, } super(ClickOrDrag, self).__init__(states, "idle")
[docs] def click(self, x, y): """Called upon a left or right button click. To override in a subclass. """ pass
[docs] def beginDrag(self, x, y): """Called at the beginning of a drag gesture with left button pressed. To override in a subclass. """ pass
[docs] def drag(self, x, y): """Called on mouse moved during a drag gesture. To override in a subclass. """ pass
[docs] def endDrag(self, x, y): """Called at the end of a drag gesture when the left button is released. To override in a subclass. """ pass
[docs] class CameraSelectRotate(ClickOrDrag): """Camera rotation using an arcball-like interaction.""" def __init__( self, viewport, orbitAroundCenter=True, button=RIGHT_BTN, selectCB=None ): self._viewport = viewport self._orbitAroundCenter = orbitAroundCenter self._selectCB = selectCB self._reset() super(CameraSelectRotate, self).__init__(button) def _reset(self): self._origin, self._center = None, None self._startExtrinsic = None
[docs] def click(self, x, y): if self._selectCB is not None: ndcZ = self._viewport._pickNdcZGL(x, y) position = self._viewport._getXZYGL(x, y) # This assume no object lie on the far plane # Alternative, change the depth range so that far is < 1 if ndcZ != 1.0 and position is not None: self._selectCB((x, y, ndcZ), position)
[docs] def beginDrag(self, x, y): centerPos = None if not self._orbitAroundCenter: # Try to use picked object position as center of rotation ndcZ = self._viewport._pickNdcZGL(x, y) if ndcZ != 1.0: # Hit an object, use picked point as center centerPos = self._viewport._getXZYGL(x, y) # Can return None if centerPos is None: # Not using picked position, use scene center bounds = self._viewport.scene.bounds(transformed=True) centerPos = 0.5 * (bounds[0] + bounds[1]) self._center = transform.Translate(*centerPos) self._origin = x, y self._startExtrinsic = self._viewport.camera.extrinsic.copy()
[docs] def drag(self, x, y): if self._center is None: return dx, dy = self._origin[0] - x, self._origin[1] - y if dx == 0 and dy == 0: direction = self._startExtrinsic.direction up = self._startExtrinsic.up position = self._startExtrinsic.position else: minsize = min(self._viewport.size) distance = numpy.sqrt(dx**2 + dy**2) angle = distance / minsize * numpy.pi # Take care of y inversion direction = dx * self._startExtrinsic.side - dy * self._startExtrinsic.up direction /= numpy.linalg.norm(direction) axis = numpy.cross(direction, self._startExtrinsic.direction) axis /= numpy.linalg.norm(axis) # Orbit start camera with current angle and axis # Rotate viewing direction rotation = transform.Rotate(numpy.degrees(angle), *axis) direction = rotation.transformDir(self._startExtrinsic.direction) up = rotation.transformDir(self._startExtrinsic.up) # Rotate position around center trlist = transform.StaticTransformList( (self._center, rotation, self._center.inverse()) ) position = trlist.transformPoint(self._startExtrinsic.position) camerapos = self._viewport.camera.extrinsic camerapos.setOrientation(direction, up) camerapos.position = position
[docs] def endDrag(self, x, y): self._reset()
[docs] class CameraSelectPan(ClickOrDrag): """Picking on click and pan camera on drag.""" def __init__(self, viewport, button=LEFT_BTN, selectCB=None): self._viewport = viewport self._selectCB = selectCB self._lastPosNdc = None super(CameraSelectPan, self).__init__(button)
[docs] def click(self, x, y): if self._selectCB is not None: ndcZ = self._viewport._pickNdcZGL(x, y) position = self._viewport._getXZYGL(x, y) # This assume no object lie on the far plane # Alternative, change the depth range so that far is < 1 if ndcZ != 1.0 and position is not None: self._selectCB((x, y, ndcZ), position)
[docs] def beginDrag(self, x, y): ndc = self._viewport.windowToNdc(x, y) ndcZ = self._viewport._pickNdcZGL(x, y) # ndcZ is the panning plane if ndc is not None and ndcZ is not None: self._lastPosNdc = numpy.array( (ndc[0], ndc[1], ndcZ, 1.0), dtype=numpy.float32 ) else: self._lastPosNdc = None
[docs] def drag(self, x, y): if self._lastPosNdc is not None: ndc = self._viewport.windowToNdc(x, y) if ndc is not None: ndcPos = numpy.array( (ndc[0], ndc[1], self._lastPosNdc[2], 1.0), dtype=numpy.float32 ) # Convert last and current NDC positions to scene coords scenePos = self._viewport.camera.transformPoint( ndcPos, direct=False, perspectiveDivide=True ) lastScenePos = self._viewport.camera.transformPoint( self._lastPosNdc, direct=False, perspectiveDivide=True ) # Get translation in scene coords translation = scenePos[:3] - lastScenePos[:3] self._viewport.camera.extrinsic.position -= translation # Store for next drag self._lastPosNdc = ndcPos
[docs] def endDrag(self, x, y): self._lastPosNdc = None
[docs] class CameraWheel(object): """StateMachine like class, just handling wheel events.""" # TODO choose scale of motion? Translation or Scale? def __init__(self, viewport, mode="center", scaleTransform=None): assert mode in ("center", "position", "scale") self._viewport = viewport if mode == "center": self._zoomTo = self._zoomToCenter elif mode == "position": self._zoomTo = self._zoomToPosition elif mode == "scale": self._zoomTo = self._zoomByScale self._scale = scaleTransform else: raise ValueError("Unsupported mode: %s" % mode) def handleEvent(self, eventName, *args, **kwargs): if eventName == "wheel": return self._zoomTo(*args, **kwargs) def _zoomToCenter(self, x, y, angleInDegrees): """Zoom to center of display. Only works with perspective camera. """ direction = "forward" if angleInDegrees > 0 else "backward" self._viewport.camera.move(direction) return True def _zoomToPositionAbsolute(self, x, y, angleInDegrees): """Zoom while keeping pixel under mouse invariant. Only works with perspective camera. """ ndc = self._viewport.windowToNdc(x, y) if ndc is not None: near = numpy.array((ndc[0], ndc[1], -1.0, 1.0), dtype=numpy.float32) nearscene = self._viewport.camera.transformPoint( near, direct=False, perspectiveDivide=True ) far = numpy.array((ndc[0], ndc[1], 1.0, 1.0), dtype=numpy.float32) farscene = self._viewport.camera.transformPoint( far, direct=False, perspectiveDivide=True ) dirscene = farscene[:3] - nearscene[:3] dirscene /= numpy.linalg.norm(dirscene) if angleInDegrees < 0: dirscene *= -1.0 # TODO which scale self._viewport.camera.extrinsic.position += dirscene return True def _zoomToPosition(self, x, y, angleInDegrees): """Zoom while keeping pixel under mouse invariant.""" projection = self._viewport.camera.intrinsic extrinsic = self._viewport.camera.extrinsic if isinstance(projection, transform.Perspective): # For perspective projection, move camera ndc = self._viewport.windowToNdc(x, y) if ndc is not None: ndcz = self._viewport._pickNdcZGL(x, y) position = numpy.array((ndc[0], ndc[1], ndcz), dtype=numpy.float32) positionscene = self._viewport.camera.transformPoint( position, direct=False, perspectiveDivide=True ) camtopos = extrinsic.position - positionscene step = 0.2 * (1.0 if angleInDegrees < 0 else -1.0) extrinsic.position += step * camtopos elif isinstance(projection, transform.Orthographic): # For orthographic projection, change projection borders ndcx, ndcy = self._viewport.windowToNdc(x, y, checkInside=False) step = 0.2 * (1.0 if angleInDegrees < 0 else -1.0) dx = (ndcx + 1) / 2.0 stepwidth = step * (projection.right - projection.left) left = projection.left - dx * stepwidth right = projection.right + (1.0 - dx) * stepwidth dy = (ndcy + 1) / 2.0 stepheight = step * (projection.top - projection.bottom) bottom = projection.bottom - dy * stepheight top = projection.top + (1.0 - dy) * stepheight projection.setClipping(left, right, bottom, top) else: raise RuntimeError("Unsupported camera", projection) return True def _zoomByScale(self, x, y, angleInDegrees): """Zoom by scaling scene (do not keep pixel under mouse invariant).""" scalefactor = 1.1 if angleInDegrees < 0.0: scalefactor = 1.0 / scalefactor self._scale.scale = scalefactor * self._scale.scale self._viewport.adjustCameraDepthExtent() return True
[docs] class FocusManager(StateMachine): """Manages focus across multiple event handlers On press an event handler can acquire focus. By default it looses focus when all buttons are released. """
[docs] class Idle(State): def onPress(self, x, y, btn): for eventHandler in self.machine.currentEventHandler: requestFocus = eventHandler.handleEvent("press", x, y, btn) if requestFocus: self.goto("focus", eventHandler, btn) break def _processEvent(self, *args): for eventHandler in self.machine.currentEventHandler: consumeEvent = eventHandler.handleEvent(*args) if consumeEvent: break def onMove(self, x, y): self._processEvent("move", x, y) def onRelease(self, x, y, btn): self._processEvent("release", x, y, btn) def onWheel(self, x, y, angle): self._processEvent("wheel", x, y, angle)
[docs] class Focus(State):
[docs] def enterState(self, eventHandler, btn): self.eventHandler = eventHandler self.focusBtns = {btn} # Set
def onPress(self, x, y, btn): self.focusBtns.add(btn) self.eventHandler.handleEvent("press", x, y, btn) def onMove(self, x, y): self.eventHandler.handleEvent("move", x, y) def onRelease(self, x, y, btn): self.focusBtns.discard(btn) requestfocus = self.eventHandler.handleEvent("release", x, y, btn) if len(self.focusBtns) == 0 and not requestfocus: self.goto("idle") def onWheel(self, x, y, angleInDegrees): self.eventHandler.handleEvent("wheel", x, y, angleInDegrees)
def __init__(self, eventHandlers=(), ctrlEventHandlers=None): self.defaultEventHandlers = eventHandlers self.ctrlEventHandlers = ctrlEventHandlers self.currentEventHandler = self.defaultEventHandlers states = {"idle": FocusManager.Idle, "focus": FocusManager.Focus} super(FocusManager, self).__init__(states, "idle") def onKeyPress(self, key): if key == qt.Qt.Key_Control and self.ctrlEventHandlers is not None: self.currentEventHandler = self.ctrlEventHandlers def onKeyRelease(self, key): if key == qt.Qt.Key_Control: self.currentEventHandler = self.defaultEventHandlers def cancel(self): for handler in self.currentEventHandler: handler.cancel()
[docs] class RotateCameraControl(FocusManager): """Combine wheel and rotate state machine for left button and pan when ctrl is pressed """ def __init__( self, viewport, orbitAroundCenter=False, mode="center", scaleTransform=None, selectCB=None, ): handlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectRotate(viewport, orbitAroundCenter, LEFT_BTN, selectCB), ) ctrlHandlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectPan(viewport, LEFT_BTN, selectCB), ) super(RotateCameraControl, self).__init__(handlers, ctrlHandlers)
[docs] class PanCameraControl(FocusManager): """Combine wheel, selectPan and rotate state machine for left button and rotate when ctrl is pressed""" def __init__( self, viewport, orbitAroundCenter=False, mode="center", scaleTransform=None, selectCB=None, ): handlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectPan(viewport, LEFT_BTN, selectCB), ) ctrlHandlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectRotate(viewport, orbitAroundCenter, LEFT_BTN, selectCB), ) super(PanCameraControl, self).__init__(handlers, ctrlHandlers)
[docs] class CameraControl(FocusManager): """Combine wheel, selectPan and rotate state machine.""" def __init__( self, viewport, orbitAroundCenter=False, mode="center", scaleTransform=None, selectCB=None, ): handlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectPan(viewport, LEFT_BTN, selectCB), CameraSelectRotate(viewport, orbitAroundCenter, RIGHT_BTN, selectCB), ) super(CameraControl, self).__init__(handlers)
[docs] class PlaneRotate(ClickOrDrag): """Plane rotation using arcball interaction. Arcball ref.: Ken Shoemake. ARCBALL: A user interface for specifying three-dimensional orientation using a mouse. In Proc. GI '92. (1992). pp. 151-156. """ def __init__(self, viewport, plane, button=RIGHT_BTN): self._viewport = viewport self._plane = plane self._reset() super(PlaneRotate, self).__init__(button) def _reset(self): self._beginNormal, self._beginCenter = None, None
[docs] def click(self, x, y): pass # No interaction
@staticmethod def _sphereUnitVector(radius, center, position): """Returns the unit vector of the projection of position on a sphere. It assumes an orthographic projection. For perspective projection, it gives an approximation, but it simplifies computations and results in consistent arcball control in control space. All parameters must be in screen coordinate system (either pixels or normalized coordinates). :param float radius: The radius of the sphere. :param center: (x, y) coordinates of the center. :param position: (x, y) coordinates of the cursor position. :return: Unit vector. :rtype: numpy.ndarray of 3 floats. """ center, position = numpy.array(center), numpy.array(position) # Normalize x and y on a unit circle spherecoords = (position - center) / float(radius) squarelength = numpy.sum(spherecoords**2) # Project on the unit sphere and compute z coordinates if squarelength > 1.0: # Outside sphere: project spherecoords /= numpy.sqrt(squarelength) zsphere = 0.0 else: # In sphere: compute z zsphere = numpy.sqrt(1.0 - squarelength) spherecoords = numpy.append(spherecoords, zsphere) return spherecoords
[docs] def beginDrag(self, x, y): # Makes sure the point defining the plane is at the center as # it will be the center of rotation (as rotation is applied to normal) self._plane.plane.point = self._plane.center # Store the plane normal self._beginNormal = self._plane.plane.normal _logger.debug("Begin arcball, plane center %s", str(self._plane.center)) # Do the arcball on the screen radius = min(self._viewport.size) if self._plane.center is None: self._beginCenter = None else: center = self._plane.objectToNDCTransform.transformPoint( self._plane.center, perspectiveDivide=True ) self._beginCenter = self._viewport.ndcToWindow( center[0], center[1], checkInside=False ) self._startVector = self._sphereUnitVector( radius, self._beginCenter, (x, y) )
[docs] def drag(self, x, y): if self._beginCenter is None: return # Compute rotation: this is twice the rotation of the arcball radius = min(self._viewport.size) currentvector = self._sphereUnitVector(radius, self._beginCenter, (x, y)) crossprod = numpy.cross(self._startVector, currentvector) dotprod = numpy.dot(self._startVector, currentvector) quaternion = numpy.append(crossprod, dotprod) # Rotation was computed with Y downward, but apply in NDC, invert Y quaternion[1] *= -1.0 rotation = transform.Rotate() rotation.quaternion = quaternion # Convert to NDC, rotate, convert back to object normal = self._plane.objectToNDCTransform.transformNormal(self._beginNormal) normal = rotation.transformNormal(normal) normal = self._plane.objectToNDCTransform.transformNormal(normal, direct=False) self._plane.plane.normal = normal
[docs] def endDrag(self, x, y): self._reset()
[docs] class PlanePan(ClickOrDrag): """Pan a plane along its normal on drag.""" def __init__(self, viewport, plane, button=LEFT_BTN): self._plane = plane self._viewport = viewport self._beginPlanePoint = None self._beginPos = None self._dragNdcZ = 0.0 super(PlanePan, self).__init__(button)
[docs] def click(self, x, y): pass
[docs] def beginDrag(self, x, y): ndc = self._viewport.windowToNdc(x, y) ndcZ = self._viewport._pickNdcZGL(x, y) # ndcZ is the panning plane if ndc is not None and ndcZ is not None: ndcPos = numpy.array((ndc[0], ndc[1], ndcZ, 1.0), dtype=numpy.float32) scenePos = self._viewport.camera.transformPoint( ndcPos, direct=False, perspectiveDivide=True ) self._beginPos = self._plane.objectToSceneTransform.transformPoint( scenePos, direct=False ) self._dragNdcZ = ndcZ else: self._beginPos = None self._dragNdcZ = 0.0 self._beginPlanePoint = self._plane.plane.point
[docs] def drag(self, x, y): if self._beginPos is not None: ndc = self._viewport.windowToNdc(x, y) if ndc is not None: ndcPos = numpy.array( (ndc[0], ndc[1], self._dragNdcZ, 1.0), dtype=numpy.float32 ) # Convert last and current NDC positions to scene coords scenePos = self._viewport.camera.transformPoint( ndcPos, direct=False, perspectiveDivide=True ) curPos = self._plane.objectToSceneTransform.transformPoint( scenePos, direct=False ) # Get translation in scene coords translation = curPos[:3] - self._beginPos[:3] newPoint = self._beginPlanePoint + translation # Keep plane point in bounds bounds = self._plane.parent.bounds(dataBounds=True) if bounds is not None: newPoint = numpy.clip(newPoint, a_min=bounds[0], a_max=bounds[1]) # Only update plane if it is in some bounds self._plane.plane.point = newPoint
[docs] def endDrag(self, x, y): self._beginPlanePoint = None
[docs] class PlaneControl(FocusManager): """Combine wheel, selectPan and rotate state machine for plane control.""" def __init__(self, viewport, plane, mode="center", scaleTransform=None): handlers = ( CameraWheel(viewport, mode, scaleTransform), PlanePan(viewport, plane, LEFT_BTN), PlaneRotate(viewport, plane, RIGHT_BTN), ) super(PlaneControl, self).__init__(handlers)
[docs] class PanPlaneRotateCameraControl(FocusManager): """Combine wheel, pan plane and camera rotate state machine.""" def __init__(self, viewport, plane, mode="center", scaleTransform=None): handlers = ( CameraWheel(viewport, mode, scaleTransform), PlanePan(viewport, plane, LEFT_BTN), CameraSelectRotate(viewport, orbitAroundCenter=False, button=RIGHT_BTN), ) super(PanPlaneRotateCameraControl, self).__init__(handlers)
[docs] class PanPlaneZoomOnWheelControl(FocusManager): """Combine zoom on wheel and pan plane state machines.""" def __init__( self, viewport, plane, mode="center", orbitAroundCenter=False, scaleTransform=None, ): handlers = ( CameraWheel(viewport, mode, scaleTransform), PlanePan(viewport, plane, LEFT_BTN), ) ctrlHandlers = ( CameraWheel(viewport, mode, scaleTransform), CameraSelectRotate(viewport, orbitAroundCenter, LEFT_BTN), ) super(PanPlaneZoomOnWheelControl, self).__init__(handlers, ctrlHandlers)