Source code for silx.gui.plot3d.items.mesh

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"""This module provides regular mesh item class.
"""

__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "17/07/2018"


import logging
import numpy

from ... import _glutils as glu
from ..scene import primitives, utils, function
from ..scene.transform import Rotate
from .core import DataItem3D, ItemChangedType
from .mixins import ColormapMixIn
from ._pick import PickingResult
from silx._utils import NP_OPTIONAL_COPY


_logger = logging.getLogger(__name__)


class _MeshBase(DataItem3D):
    """Base class for :class:`Mesh' and :class:`ColormapMesh`.

    :param parent: The View widget this item belongs to.
    """

    def __init__(self, parent=None):
        DataItem3D.__init__(self, parent=parent)
        self._mesh = None

    def _setMesh(self, mesh):
        """Set mesh primitive

        :param Union[None,Geometry] mesh: The scene primitive
        """
        self._getScenePrimitive().children = []  # Remove any previous mesh

        self._mesh = mesh
        if self._mesh is not None:
            self._getScenePrimitive().children.append(self._mesh)

        self._updated(ItemChangedType.DATA)

    def _getMesh(self):
        """Returns the underlying Mesh scene primitive"""
        return self._mesh

    def getPositionData(self, copy=True):
        """Get the mesh vertex positions.

        :param bool copy:
            True (default) to get a copy,
            False to get internal representation (do not modify!).
        :return: The (x, y, z) positions as a (N, 3) array
        :rtype: numpy.ndarray
        """
        if self._getMesh() is None:
            return numpy.empty((0, 3), dtype=numpy.float32)
        else:
            return self._getMesh().getAttribute("position", copy=copy)

    def getNormalData(self, copy=True):
        """Get the mesh vertex normals.

        :param bool copy:
            True (default) to get a copy,
            False to get internal representation (do not modify!).
        :return: The normals as a (N, 3) array, a single normal or None
        :rtype: Union[numpy.ndarray,None]
        """
        if self._getMesh() is None:
            return None
        else:
            return self._getMesh().getAttribute("normal", copy=copy)

    def getIndices(self, copy=True):
        """Get the vertex indices.

        :param bool copy:
            True (default) to get a copy,
            False to get internal representation (do not modify!).
        :return: The vertex indices as an array or None.
        :rtype: Union[numpy.ndarray,None]
        """
        if self._getMesh() is None:
            return None
        else:
            return self._getMesh().getIndices(copy=copy)

    def getDrawMode(self):
        """Get mesh rendering mode.

        :return: The drawing mode of this primitive
        :rtype: str
        """
        return self._getMesh().drawMode

    def _pickFull(self, context):
        """Perform precise picking in this item at given widget position.

        :param PickContext context: Current picking context
        :return: Object holding the results or None
        :rtype: Union[None,PickingResult]
        """
        rayObject = context.getPickingSegment(frame=self._getScenePrimitive())
        if rayObject is None:  # No picking outside viewport
            return None
        rayObject = rayObject[:, :3]

        positions = self.getPositionData(copy=False)
        if positions.size == 0:
            return None

        mode = self.getDrawMode()

        vertexIndices = self.getIndices(copy=False)
        if vertexIndices is not None:  # Expand indices
            positions = utils.unindexArrays(mode, vertexIndices, positions)[0]
            triangles = positions.reshape(-1, 3, 3)
        else:
            if mode == "triangles":
                triangles = positions.reshape(-1, 3, 3)

            elif mode == "triangle_strip":
                # Expand strip
                triangles = numpy.empty(
                    (len(positions) - 2, 3, 3), dtype=positions.dtype
                )
                triangles[:, 0] = positions[:-2]
                triangles[:, 1] = positions[1:-1]
                triangles[:, 2] = positions[2:]

            elif mode == "fan":
                # Expand fan
                triangles = numpy.empty(
                    (len(positions) - 2, 3, 3), dtype=positions.dtype
                )
                triangles[:, 0] = positions[0]
                triangles[:, 1] = positions[1:-1]
                triangles[:, 2] = positions[2:]

            else:
                _logger.warning("Unsupported draw mode: %s" % mode)
                return None

        trianglesIndices, t, barycentric = glu.segmentTrianglesIntersection(
            rayObject, triangles
        )

        if len(trianglesIndices) == 0:
            return None

        points = t.reshape(-1, 1) * (rayObject[1] - rayObject[0]) + rayObject[0]

        # Get vertex index from triangle index and closest point in triangle
        closest = numpy.argmax(barycentric, axis=1)

        if mode == "triangles":
            indices = trianglesIndices * 3 + closest

        elif mode == "triangle_strip":
            indices = trianglesIndices + closest

        elif mode == "fan":
            indices = trianglesIndices + closest  # For corners 1 and 2
            indices[closest == 0] = 0  # For first corner (common)

        if vertexIndices is not None:
            # Convert from indices in expanded triangles to input vertices
            indices = vertexIndices[indices]

        return PickingResult(
            self, positions=points, indices=indices, fetchdata=self.getPositionData
        )


[docs] class Mesh(_MeshBase): """Description of mesh. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): _MeshBase.__init__(self, parent=parent)
[docs] def setData( self, position, color, normal=None, mode="triangles", indices=None, copy=True ): """Set mesh geometry data. Supported drawing modes are: 'triangles', 'triangle_strip', 'fan' :param numpy.ndarray position: Position (x, y, z) of each vertex as a (N, 3) array :param numpy.ndarray color: Colors for each point or a single color :param Union[numpy.ndarray,None] normal: Normals for each point or None (default) :param str mode: The drawing mode. :param Union[List[int],None] indices: Array of vertex indices or None to use arrays directly. :param bool copy: True (default) to copy the data, False to use as is (do not modify!). """ assert mode in ("triangles", "triangle_strip", "fan") if position is None or len(position) == 0: mesh = None else: mesh = primitives.Mesh3D( position, color, normal, mode=mode, indices=indices, copy=copy ) self._setMesh(mesh)
[docs] def getData(self, copy=True): """Get the mesh geometry. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The positions, colors, normals and mode :rtype: tuple of numpy.ndarray """ return ( self.getPositionData(copy=copy), self.getColorData(copy=copy), self.getNormalData(copy=copy), self.getDrawMode(), )
[docs] def getColorData(self, copy=True): """Get the mesh vertex colors. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The RGBA colors as a (N, 4) array or a single color :rtype: numpy.ndarray """ if self._getMesh() is None: return numpy.empty((0, 4), dtype=numpy.float32) else: return self._getMesh().getAttribute("color", copy=copy)
class ColormapMesh(_MeshBase, ColormapMixIn): """Description of mesh which color is defined by scalar and a colormap. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): _MeshBase.__init__(self, parent=parent) ColormapMixIn.__init__(self, function.Colormap()) def setData( self, position, value, normal=None, mode="triangles", indices=None, copy=True ): """Set mesh geometry data. Supported drawing modes are: 'triangles', 'triangle_strip', 'fan' :param numpy.ndarray position: Position (x, y, z) of each vertex as a (N, 3) array :param numpy.ndarray value: Data value for each vertex. :param Union[numpy.ndarray,None] normal: Normals for each point or None (default) :param str mode: The drawing mode. :param Union[List[int],None] indices: Array of vertex indices or None to use arrays directly. :param bool copy: True (default) to copy the data, False to use as is (do not modify!). """ assert mode in ("triangles", "triangle_strip", "fan") if position is None or len(position) == 0: mesh = None else: mesh = primitives.ColormapMesh3D( position=position, value=numpy.asarray(value).reshape( -1, 1 ), # Make it a 2D array colormap=self._getSceneColormap(), normal=normal, mode=mode, indices=indices, copy=copy, ) self._setMesh(mesh) self._setColormappedData(self.getValueData(copy=False), copy=False) def getData(self, copy=True): """Get the mesh geometry. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The positions, values, normals and mode :rtype: tuple of numpy.ndarray """ return ( self.getPositionData(copy=copy), self.getValueData(copy=copy), self.getNormalData(copy=copy), self.getDrawMode(), ) def getValueData(self, copy=True): """Get the mesh vertex values. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: Array of data values :rtype: numpy.ndarray """ if self._getMesh() is None: return numpy.empty((0,), dtype=numpy.float32) else: return self._getMesh().getAttribute("value", copy=copy) class _CylindricalVolume(DataItem3D): """Class that represents a volume with a rotational symmetry along z :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): DataItem3D.__init__(self, parent=parent) self._mesh = None self._nbFaces = 0 def getPosition(self, copy=True): """Get primitive positions. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: Position of the primitives as a (N, 3) array. :rtype: numpy.ndarray """ raise NotImplementedError("Must be implemented in subclass") def _setData(self, position, radius, height, angles, color, flatFaces, rotation): """Set volume geometry data. :param numpy.ndarray position: Center position (x, y, z) of each volume as (N, 3) array. :param float radius: External radius ot the volume. :param float height: Height of the volume(s). :param numpy.ndarray angles: Angles of the edges. :param numpy.array color: RGB color of the volume(s). :param bool flatFaces: If the volume as flat faces or not. Used for normals calculation. """ self._getScenePrimitive().children = [] # Remove any previous mesh if position is None or len(position) == 0: self._mesh = None self._nbFaces = 0 else: self._nbFaces = len(angles) - 1 volume = numpy.empty(shape=(len(angles) - 1, 12, 3), dtype=numpy.float32) normal = numpy.empty(shape=(len(angles) - 1, 12, 3), dtype=numpy.float32) for i in range(0, len(angles) - 1): # c6 # /\ # / \ # / \ # c4|------|c5 # | \ | # | \ | # | \ | # | \ | # c2|------|c3 # \ / # \ / # \/ # c1 c1 = numpy.array([0, 0, -height / 2]) c1 = rotation.transformPoint(c1) c2 = numpy.array( [ radius * numpy.cos(angles[i]), radius * numpy.sin(angles[i]), -height / 2, ] ) c2 = rotation.transformPoint(c2) c3 = numpy.array( [ radius * numpy.cos(angles[i + 1]), radius * numpy.sin(angles[i + 1]), -height / 2, ] ) c3 = rotation.transformPoint(c3) c4 = numpy.array( [ radius * numpy.cos(angles[i]), radius * numpy.sin(angles[i]), height / 2, ] ) c4 = rotation.transformPoint(c4) c5 = numpy.array( [ radius * numpy.cos(angles[i + 1]), radius * numpy.sin(angles[i + 1]), height / 2, ] ) c5 = rotation.transformPoint(c5) c6 = numpy.array([0, 0, height / 2]) c6 = rotation.transformPoint(c6) volume[i] = numpy.array( [c1, c3, c2, c2, c3, c4, c3, c5, c4, c4, c5, c6] ) if flatFaces: normal[i] = numpy.array( [ numpy.cross(c3 - c1, c2 - c1), # c1 numpy.cross(c2 - c3, c1 - c3), # c3 numpy.cross(c1 - c2, c3 - c2), # c2 numpy.cross(c3 - c2, c4 - c2), # c2 numpy.cross(c4 - c3, c2 - c3), # c3 numpy.cross(c2 - c4, c3 - c4), # c4 numpy.cross(c5 - c3, c4 - c3), # c3 numpy.cross(c4 - c5, c3 - c5), # c5 numpy.cross(c3 - c4, c5 - c4), # c4 numpy.cross(c5 - c4, c6 - c4), # c4 numpy.cross(c6 - c5, c5 - c5), # c5 numpy.cross(c4 - c6, c5 - c6), ] ) # c6 else: normal[i] = numpy.array( [ numpy.cross(c3 - c1, c2 - c1), numpy.cross(c2 - c3, c1 - c3), numpy.cross(c1 - c2, c3 - c2), c2 - c1, c3 - c1, c4 - c6, # c2 c2 c4 c3 - c1, c5 - c6, c4 - c6, # c3 c5 c4 numpy.cross(c5 - c4, c6 - c4), numpy.cross(c6 - c5, c5 - c5), numpy.cross(c4 - c6, c5 - c6), ] ) # Multiplication according to the number of positions vertices = numpy.tile(volume.reshape(-1, 3), (len(position), 1)).reshape( (-1, 3) ) normals = numpy.tile(normal.reshape(-1, 3), (len(position), 1)).reshape( (-1, 3) ) # Translations numpy.add( vertices, numpy.tile(position, (1, (len(angles) - 1) * 12)).reshape((-1, 3)), out=vertices, ) # Colors if numpy.ndim(color) == 2: color = numpy.tile(color, (1, 12 * (len(angles) - 1))).reshape(-1, 3) self._mesh = primitives.Mesh3D( vertices, color, normals, mode="triangles", copy=False ) self._getScenePrimitive().children.append(self._mesh) self._updated(ItemChangedType.DATA) def _pickFull(self, context): """Perform precise picking in this item at given widget position. :param PickContext context: Current picking context :return: Object holding the results or None :rtype: Union[None,PickingResult] """ if self._mesh is None or self._nbFaces == 0: return None rayObject = context.getPickingSegment(frame=self._getScenePrimitive()) if rayObject is None: # No picking outside viewport return None rayObject = rayObject[:, :3] positions = self._mesh.getAttribute("position", copy=False) triangles = positions.reshape(-1, 3, 3) # 'triangle' draw mode trianglesIndices, t = glu.segmentTrianglesIntersection(rayObject, triangles)[:2] if len(trianglesIndices) == 0: return None # Get object index from triangle index indices = trianglesIndices // (4 * self._nbFaces) # Select closest intersection point for each primitive indices, firstIndices = numpy.unique(indices, return_index=True) t = t[firstIndices] # Resort along t as result of numpy.unique is not sorted by t sortedIndices = numpy.argsort(t) t = t[sortedIndices] indices = indices[sortedIndices] points = t.reshape(-1, 1) * (rayObject[1] - rayObject[0]) + rayObject[0] return PickingResult( self, positions=points, indices=indices, fetchdata=self.getPosition ) class Box(_CylindricalVolume): """Description of a box. Can be used to draw one box or many similar boxes. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): super(Box, self).__init__(parent) self.position = None self.size = None self.color = None self.rotation = None self.setData() def setData( self, size=(1, 1, 1), color=(1, 1, 1), position=(0, 0, 0), rotation=(0, (0, 0, 0)), ): """ Set Box geometry data. :param numpy.array size: Size (dx, dy, dz) of the box(es). :param numpy.array color: RGB color of the box(es). :param numpy.ndarray position: Center position (x, y, z) of each box as a (N, 3) array. :param tuple(float, array) rotation: Angle (in degrees) and axis of rotation. If (0, (0, 0, 0)) (default), the hexagonal faces are on xy plane and a side face is aligned with x axis. """ self.position = numpy.atleast_2d(numpy.array(position, copy=True)) self.size = numpy.array(size, copy=True) self.color = numpy.array(color, copy=True) self.rotation = Rotate( rotation[0], rotation[1][0], rotation[1][1], rotation[1][2] ) assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position) diagonal = numpy.sqrt(self.size[0] ** 2 + self.size[1] ** 2) alpha = 2 * numpy.arcsin(self.size[1] / diagonal) beta = 2 * numpy.arcsin(self.size[0] / diagonal) angles = numpy.array( [0, alpha, alpha + beta, alpha + beta + alpha, 2 * numpy.pi] ) numpy.subtract(angles, 0.5 * alpha, out=angles) self._setData( self.position, numpy.sqrt(self.size[0] ** 2 + self.size[1] ** 2) / 2, self.size[2], angles, self.color, True, self.rotation, ) def getPosition(self, copy=True): """Get box(es) position(s). :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: Position of the box(es) as a (N, 3) array. :rtype: numpy.ndarray """ return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY) def getSize(self): """Get box(es) size. :return: Size (dx, dy, dz) of the box(es). :rtype: numpy.ndarray """ return numpy.array(self.size, copy=True) def getColor(self, copy=True): """Get box(es) color. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: RGB color of the box(es). :rtype: numpy.ndarray """ return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY) class Cylinder(_CylindricalVolume): """Description of a cylinder. Can be used to draw one cylinder or many similar cylinders. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): super(Cylinder, self).__init__(parent) self.position = None self.radius = None self.height = None self.color = None self.nbFaces = 0 self.rotation = None self.setData() def setData( self, radius=1, height=1, color=(1, 1, 1), nbFaces=20, position=(0, 0, 0), rotation=(0, (0, 0, 0)), ): """ Set the cylinder geometry data :param float radius: Radius of the cylinder(s). :param float height: Height of the cylinder(s). :param numpy.array color: RGB color of the cylinder(s). :param int nbFaces: Number of faces for cylinder approximation (default 20). :param numpy.ndarray position: Center position (x, y, z) of each cylinder as a (N, 3) array. :param tuple(float, array) rotation: Angle (in degrees) and axis of rotation. If (0, (0, 0, 0)) (default), the hexagonal faces are on xy plane and a side face is aligned with x axis. """ self.position = numpy.atleast_2d(numpy.array(position, copy=True)) self.radius = float(radius) self.height = float(height) self.color = numpy.array(color, copy=True) self.nbFaces = int(nbFaces) self.rotation = Rotate( rotation[0], rotation[1][0], rotation[1][1], rotation[1][2] ) assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position) angles = numpy.linspace(0, 2 * numpy.pi, self.nbFaces + 1) self._setData( self.position, self.radius, self.height, angles, self.color, False, self.rotation, ) def getPosition(self, copy=True): """Get cylinder(s) position(s). :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: Position(s) of the cylinder(s) as a (N, 3) array. :rtype: numpy.ndarray """ return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY) def getRadius(self): """Get cylinder(s) radius. :return: Radius of the cylinder(s). :rtype: float """ return self.radius def getHeight(self): """Get cylinder(s) height. :return: Height of the cylinder(s). :rtype: float """ return self.height def getColor(self, copy=True): """Get cylinder(s) color. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: RGB color of the cylinder(s). :rtype: numpy.ndarray """ return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY) class Hexagon(_CylindricalVolume): """Description of a uniform hexagonal prism. Can be used to draw one hexagonal prim or many similar hexagonal prisms. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): super(Hexagon, self).__init__(parent) self.position = None self.radius = 0 self.height = 0 self.color = None self.rotation = None self.setData() def setData( self, radius=1, height=1, color=(1, 1, 1), position=(0, 0, 0), rotation=(0, (0, 0, 0)), ): """ Set the uniform hexagonal prism geometry data :param float radius: External radius of the hexagonal prism :param float height: Height of the hexagonal prism :param numpy.array color: RGB color of the prism(s) :param numpy.ndarray position: Center position (x, y, z) of each prism as a (N, 3) array :param tuple(float, array) rotation: Angle (in degrees) and axis of rotation. If (0, (0, 0, 0)) (default), the hexagonal faces are on xy plane and a side face is aligned with x axis. """ self.position = numpy.atleast_2d(numpy.array(position, copy=True)) self.radius = float(radius) self.height = float(height) self.color = numpy.array(color, copy=True) self.rotation = Rotate( rotation[0], rotation[1][0], rotation[1][1], rotation[1][2] ) assert numpy.ndim(self.color) == 1 or len(self.color) == len(self.position) angles = numpy.linspace(0, 2 * numpy.pi, 7) self._setData( self.position, self.radius, self.height, angles, self.color, True, self.rotation, ) def getPosition(self, copy=True): """Get hexagonal prim(s) position(s). :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: Position(s) of hexagonal prism(s) as a (N, 3) array. :rtype: numpy.ndarray """ return numpy.array(self.position, copy=copy or NP_OPTIONAL_COPY) def getRadius(self): """Get hexagonal prism(s) radius. :return: Radius of hexagon(s). :rtype: float """ return self.radius def getHeight(self): """Get hexagonal prism(s) height. :return: Height of hexagonal prism(s). :rtype: float """ return self.height def getColor(self, copy=True): """Get hexagonal prism(s) color. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: RGB color of the hexagonal prism(s). :rtype: numpy.ndarray """ return numpy.array(self.color, copy=copy or NP_OPTIONAL_COPY)