Source code for silx.gui.plot3d.items.mesh

# coding: utf-8
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"""This module provides regular mesh item class.
"""

from __future__ import absolute_import

__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "15/11/2017"

import numpy

from ..scene import primitives
from .core import DataItem3D, ItemChangedType


[docs]class Mesh(DataItem3D): """Description of mesh. :param parent: The View widget this item belongs to. """ def __init__(self, parent=None): DataItem3D.__init__(self, parent=parent) self._mesh = None
[docs] def setData(self, position, color, normal=None, mode='triangles', copy=True): """Set mesh geometry data. Supported drawing modes are: - For points: 'points' - For lines: 'lines', 'line_strip', 'loop' - For triangles: 'triangles', 'triangle_strip', 'fan' :param numpy.ndarray position: Position (x, y, z) of each vertex as a (N, 3) array :param numpy.ndarray color: Colors for each point or a single color :param numpy.ndarray normal: Normals for each point or None (default) :param str mode: The drawing mode. :param bool copy: True (default) to copy the data, False to use as is (do not modify!). """ self._getScenePrimitive().children = [] # Remove any previous mesh if position is None or len(position) == 0: self._mesh = 0 else: self._mesh = primitives.Mesh3D( position, color, normal, mode=mode, copy=copy) self._getScenePrimitive().children.append(self._mesh) self.sigItemChanged.emit(ItemChangedType.DATA)
[docs] def getData(self, copy=True): """Get the mesh geometry. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The positions, colors, normals and mode :rtype: tuple of numpy.ndarray """ return (self.getPositionData(copy=copy), self.getColorData(copy=copy), self.getNormalData(copy=copy), self.getDrawMode())
[docs] def getPositionData(self, copy=True): """Get the mesh vertex positions. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The (x, y, z) positions as a (N, 3) array :rtype: numpy.ndarray """ if self._mesh is None: return numpy.empty((0, 3), dtype=numpy.float32) else: return self._mesh.getAttribute('position', copy=copy)
[docs] def getColorData(self, copy=True): """Get the mesh vertex colors. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The RGBA colors as a (N, 4) array or a single color :rtype: numpy.ndarray """ if self._mesh is None: return numpy.empty((0, 4), dtype=numpy.float32) else: return self._mesh.getAttribute('color', copy=copy)
[docs] def getNormalData(self, copy=True): """Get the mesh vertex normals. :param bool copy: True (default) to get a copy, False to get internal representation (do not modify!). :return: The normals as a (N, 3) array, a single normal or None :rtype: numpy.ndarray or None """ if self._mesh is None: return None else: return self._mesh.getAttribute('normal', copy=copy)
[docs] def getDrawMode(self): """Get mesh rendering mode. :return: The drawing mode of this primitive :rtype: str """ return self._mesh.drawMode